M:tG card similarity search
1WW · Enchantment
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Anarchy | 2RR | Sorcery | Destroy all white permanents. |
| Shaggy Camel | 3W | Host Creature — Camel | When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
| Defy Death | 3WW | Sorcery | Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. |
| Rime Transfusion | 1B | Snow Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow source.) |
| Rolling Spoil | 2GG | Sorcery | Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn. |
| Supply Caravan | 4W | Creature — Camel | When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. 3/5 |
| Vermiculos | 4B | Creature — Horror | Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. 1/1 |
| Radiant Destiny | 2W | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |
| Knight of Grace | 1W | Creature — Human Knight | First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. 2/2 |
| Coming In Hot | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) |