Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Divine Favor

1W · Enchantment — Aura

Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.

Similar cards

Color identity:
NameManaTypeText
Coat of Arms 5Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Lurking Jackals BEnchantment When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
Squirrel Sovereign 1GCreature — Squirrel Noble Other Squirrels you control get +1/+1. 2/2
Mischievous Poltergeist 2BCreature — Spirit Flying Pay 1 life: Regenerate Mischievous Poltergeist. 1/1
Bontu's Monument 3Legendary Artifact Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Blood Tithe 3BSorcery Each opponent loses 3 life. You gain life equal to the life lost this way.
Slayers' Stronghold Land {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Callous Bloodmage 2BCreature — Vampire Warlock When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard. 2/1
Lizardfolk Librarians 3UCreature — Lizard Double team When Lizardfolk Librarians enters the battlefield, scry 2. 2/4
Armament of Nyx 2WEnchantment — Aura Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Page 236