Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Divergent Transformations

6R · Instant

Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Similar cards

Color identity:
NameManaTypeText
Armored Kincaller 2GCreature — Dinosaur When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. 3/3
Epic Confrontation 1GSorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Ruthless Predation 1GSorcery Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Savage Smash 1RGSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Swift Kick 3RInstant Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Curse of the Werefox 2GSorcery Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
Planebound Accomplice 2RCreature — Human Wizard {R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. 1/3
Architects of Will 2UBArtifact Creature — Human Wizard When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.) 3/3
Mine, Mine, Mine! 4GGEnchantment When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Seek WBInstant Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
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