M:tG card similarity search
6R · Instant
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
| Name | Mana | Type | Text |
|---|---|---|---|
| Eternal Isolation | 1W | Sorcery | Put target creature with power 4 or greater on the bottom of its owner's library. |
| The World Tree | Land | The World Tree enters the battlefield tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle. | |
| Prophetic Bolt | 3UR | Instant | Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. |
| Thought Hemorrhage | 2BR | Sorcery | Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles. |
| Interdisciplinary Mascot | 6UU | Creature — Elemental Fractal | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Ward {3} When Interdisciplinary Mascot enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. 5/5 |
| Index | U | Sorcery | Look at the top five cards of your library, then put them back in any order. |
| Desperate Ritual | 1R | Instant — Arcane | Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Manipulate Fate | 1U | Sorcery | Search your library for three cards, exile them, then shuffle. Draw a card. |
| Hunting Grounds | GW | Enchantment | Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." |
| Duplicity | 3UU | Enchantment | When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. |