M:tG card similarity search
2 · Artifact
{T}: Target permanent becomes the color of your choice until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Flaming Fist | 2W | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." |
| Windgrace's Judgment | 3BG | Instant | For any number of opponents, destroy target nonland permanent that player controls. |
| Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |
| Flowstone Charger | 2RW | Creature — Beast | Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5 |
| Run Out of Town | 3U | Instant | The owner of target nonland permanent puts it on the top or bottom of their library. |
| Goblin Balloon Brigade | R | Creature — Goblin Warrior | {R}: Goblin Balloon Brigade gains flying until end of turn. 1/1 |
| Phalanx Tactics | 1W | Instant | Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. |
| Bladed Battle-Fan | 1B | Artifact — Equipment | Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Kytheon's Tactics | 1WW | Sorcery | Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
| Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |