M:tG card similarity search
3U · Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
| Name | Mana | Type | Text |
|---|---|---|---|
| Gorilla War Cry | 1R | Instant | Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep. |
| Dragonlord Atarka | 5RG | Legendary Creature — Elder Dragon | Flying, trample When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. 8/8 |
| Bifurcate | 3G | Sorcery | Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle. |
| Sages of the Anima | 3GU | Creature — Elf Wizard | If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. 3/4 |
| Pithing Needle | 1 | Artifact | As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
| Thirst for Discovery | 2U | Instant | Draw three cards. Then discard two cards unless you discard a basic land card. |
| Journey to Oblivion | 4W | Enchantment | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. |
| Break Expectations | B | Sorcery | Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it. |
| Reckoner Shakedown | 2B | Sorcery | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. |
| Comply | W | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. |