M:tG card similarity search
3RR · Instant
Target blocking creature fights another target blocking creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Orcish Catapult | XRR | Instant | Randomly distribute X -0/-1 counters among a random number of random target creatures. |
| Teferi's Time Twist | 1U | Instant | Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. |
| Blazing Salvo | R | Instant | Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them. |
| Tidal Warrior | U | Creature — Merfolk Warrior | {T}: Target land becomes an Island until end of turn. 1/1 |
| Bitter Downfall | 3B | Instant | This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life. |
| Disruptive Pitmage | 2U | Creature — Human Wizard | {T}: Counter target spell unless its controller pays {1}. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
| Shield of the Realm | 2 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1} |
| Ana Battlemage | 2G | Creature — Human Wizard | Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. 2/2 |
| Diversionary Tactics | 3W | Enchantment | Tap two untapped creatures you control: Tap target creature. |
| Beacon Behemoth | 3GG | Creature — Beast | {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3 |