Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Disposal Mummy

2W · Creature — Zombie Jackal

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard. 2/3

Similar cards

Color identity:
NameManaTypeText
Time Machine 5Artifact {T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
Hoverstone Pilgrim 5Artifact Creature — Golem Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library. 2/5
Ravenous Baboons 3RCreature — Monkey When Ravenous Baboons enters the battlefield, destroy target nonbasic land. 2/2
Bound 3BGInstant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Demanding Dragon 3RRCreature — Dragon Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. 5/5
Prowling Pangolin 3BBCreature — Pangolin Beast When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5
Village Bell-Ringer 2WCreature — Human Scout Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4
Quicksilver Fisher 3UUCreature — Phyrexian Drake Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card. 4/3
The Mouth of Sauron 3UBLegendary Creature — Human Advisor When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/4
Guardian Archon 4WWCreature — Archon Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5
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