M:tG card similarity search
2W · Creature — Zombie Jackal
When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard. 2/3
Name | Mana | Type | Text |
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Lost Legion | 1BB | Creature — Spirit Knight | When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/3 |
Sinister Concierge | 1U | Creature — Human Wizard | When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.) 2/1 |
Gnarlroot Pallbearer | 4GG | Creature — Treefolk Druid | Trample When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. 5/5 |
Vitality Salve | Artifact | At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Vitality Salve is put into a graveyard from anywhere, each player returns a creature card from their graveyard to the battlefield. | |
Rustspore Ram | 4 | Artifact Creature — Sheep | When Rustspore Ram enters the battlefield, destroy target Equipment. 1/3 |
Spreading Seas | 1U | Enchantment — Aura | Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
Fallaji Antiquarian | 3R | Creature — Human Artificer | Haste When Fallaji Antiquarian enters the battlefield, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}. 3/3 |
Stolen Goods | 3U | Sorcery | Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. |
Gerrymandering | 2G | Sorcery | Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control. |
Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |