Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Display of Power

1RR · Instant

This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

Similar cards

Color identity:
NameManaTypeText
Arcane Denial 1UInstant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Infinity Elemental 4RRRCreature — Elemental (This creature has INFINITE POWER.) ∞/5
Ogre Chitterlord 4RRCreature — Ogre Warrior Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. 6/5
A-Bruenor Battlehammer 2RWLegendary Creature — Dwarf Warrior Each creature you control gets +2/+0 for each Equipment attached to it. {0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn. 5/4
Floodchaser 5UCreature — Elemental Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0
Slinn Voda, the Rising Deep 6UULegendary Creature — Leviathan Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. 8/8
Vassal's Duty 3WEnchantment {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Soulhunter Rakshasa 3BBCreature — Demon Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. 5/5
Mark of Asylum 1WEnchantment Prevent all noncombat damage that would be dealt to creatures you control.
Psychic Spear BSorcery Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
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