M:tG card similarity search
1RR · Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
| Name | Mana | Type | Text |
|---|---|---|---|
| Lord Magnus | 3GWW | Legendary Creature — Human Druid | First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3 |
| Goldbug, Humanity's Ally | 1WU | Legendary Artifact Creature — Robot | More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug. 3/3 |
| Disappearing Act | 1UU | Instant | As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell. |
| Magus of the Balance | 1W | Creature — Human Wizard | {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2 |
| Task Force | 2W | Creature — Human Rebel | Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3 |
| Akawalli, the Seething Tower | 1BG | Legendary Creature — Fungus | Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. 3/3 |
| Two Streams Facility | Plane — Apalapucia | Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa. | |
| Rot Farm Skeleton | 2BG | Creature — Plant Skeleton | Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery. 4/1 |
| Hunter's Insight | 2G | Instant | Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
| Skarrgan Hellkite | 3RR | Creature — Dragon | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it. 4/4 |