M:tG card similarity search
1RR · Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
| Name | Mana | Type | Text |
|---|---|---|---|
| Jungle Troll | 1RG | Creature — Troll | {R}: Regenerate Jungle Troll. {G}: Regenerate Jungle Troll. 2/1 |
| Doomsday Confluence | XXB | Sorcery | Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card. |
| Frenetic Raptor | 5R | Creature — Dinosaur Beast | Beasts can't block. 6/6 |
| Cryptic Coat | 2U | Artifact — Equipment | When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return Cryptic Coat to its owner's hand. |
| Keldon Flamesage | 2R | Creature — Human Shaman | Enlist Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. 2/3 |
| Flare of Denial | 1UU | Instant | You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell. |
| Calamity's Wake | 1W | Instant | Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake. |
| Devouring Rage | 4R | Instant — Arcane | As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. |
| Anarchist | 4R | Creature — Human Wizard | When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2 |
| Stupefying Touch | 1U | Enchantment — Aura | Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated. |