Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dispense Justice

2W · Instant

Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.

Similar cards

Color identity:
NameManaTypeText
Conch Horn 2Artifact {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Six-y Beast 3RCreature — Beast As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield. 0/0
The Meep 2BLegendary Creature — Alien Ward—Pay 3 life. Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value. 0/4
Infernal Idol 3Artifact {T}: Add {B}. {1}{B}{B}, {T}, Sacrifice Infernal Idol: You draw two cards and you lose 2 life.
Jeweled Lotus 0Artifact {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Drownyard Amalgam 4UCreature — Zombie Horror When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn. 3/6
Orcish Vandal 1RCreature — Orc Warrior {T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target. 1/1
Training Drone 3Artifact Creature — Drone Training Drone can't attack or block unless it's equipped. 4/4
Andúril, Narsil Reforged 2Legendary Artifact — Equipment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}
Desert Land — Desert {T}: Add {C}. {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
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