M:tG card similarity search
2W · Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
| Name | Mana | Type | Text |
|---|---|---|---|
| Elspeth, Sun's Nemesis | 2WW | Legendary Planeswalker — Elspeth | [−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loyalty 5 |
| Rebuild | 2U | Instant | Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Change of Fortune | 3R | Sorcery | Discard your hand, then draw a card for each card you've discarded this turn. |
| Windborne Charge | 2WW | Sorcery | Two target creatures you control each get +2/+2 and gain flying until end of turn. |
| Waker of Waves | 5UU | Creature — Whale | Creatures your opponents control get -1/-0. {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 7/7 |
| Hope Tender | 1G | Creature — Human Druid | {1}, {T}: Untap target land. {1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) 2/2 |
| Reality Heist | 5UU | Instant | This spell costs {1} less to cast for each artifact you control. Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
| Howl of the Hunt | 2G | Enchantment — Aura | Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
| Rivals' Duel | 3R | Sorcery | Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) |
| Teleportation Circle | 3W | Enchantment | At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. |