Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Disciple of the Old Ways

1G · Creature — Human Warrior

{R}: Disciple of the Old Ways gains first strike until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Hammerheim Legendary Land {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.
Neheb, Dreadhorde Champion 2RRLegendary Creature — Zombie Minotaur Warrior Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. 5/4
Hunting Triad 3GTribal Sorcery — Elf Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Steelgaze Griffin 4UCreature — Griffin Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. 2/4
Celestine, the Living Saint 4WLegendary Creature — Human Warrior Flying, lifelink Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 3/4
Pradesh Gypsies 2GCreature — Human Nomad {1}{G}, {T}: Target creature gets -2/-0 until end of turn. 1/1
Blood-Chin Fanatic 1BBCreature — Orc Warrior {1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. 3/3
Foratog 2GCreature — Atog {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. 1/2
Hare Raising GSorcery — Adventure Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Moorish Cavalry 2WWCreature — Human Knight Trample 3/3
Page 298