M:tG card similarity search
1B · Creature — Human Cleric
Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Kindly Ancestor | 2W | Creature — Spirit | Lifelink Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/3 |
| Victory's Envoy | 3WW | Creature — Human Cleric | At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3 |
| Enduring Bondwarden | W | Creature — Human Scout | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control. 0/1 |
| Field Surgeon | 1W | Creature — Human Cleric | Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1 |
| Merchant of the Vale | 2R | Creature — Human Peasant | {2}{R}, Discard a card: Draw a card. 2/3 |
| Royal Herbalist | W | Creature — Human Cleric | {2}, Exile the top card of your library: You gain 1 life. 1/1 |
| Mist Leopard | 3G | Creature — Cat | Shroud (This creature can't be the target of spells or abilities.) 3/2 |
| Make Your Mark | R/W | Instant | Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. |
| Halimar Wavewatch | 1U | Creature — Merfolk Soldier | Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 0/3 |
| Tireless Tribe | W | Creature — Human Nomad | Discard a card: Tireless Tribe gets +0/+4 until end of turn. 1/1 |