M:tG card similarity search
2W · Creature — Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Seize the Initiative | W | Instant | Target creature gets +1/+1 and gains first strike until end of turn. |
| Skillful Lunge | 1W | Instant | Target creature gets +2/+0 and gains first strike until end of turn. |
| Slaughter Cry | 2R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
| Sure Strike | 1R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. |
| Thunder Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
| Zealous Strike | 1W | Instant | Target creature gets +2/+2 and gains first strike until end of turn. |
| Gerrard's Command | GW | Instant | Untap target creature. It gets +3/+3 until end of turn. |
| Inspirit | 2W | Instant | Untap target creature. It gets +2/+4 until end of turn. |
| Ornamental Courage | G | Instant | Untap target creature. It gets +1/+3 until end of turn. |
| Cleric Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |