Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Disciple of Griselbrand

1B · Creature — Human Cleric

{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. 1/1

Similar cards

Color identity:
NameManaTypeText
Skemfar Shadowsage 3BCreature — Elf Cleric When Skemfar Shadowsage enters the battlefield, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common. 2/5
Healer of the Glade GCreature — Elemental When Healer of the Glade enters the battlefield, you gain 3 life. 1/2
Sivriss, Nightmare Speaker 3BLegendary Creature — Snake Cleric Warlock {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.) 3/3
A-Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Spirit Loop 1WEnchantment — Aura Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
An-Havva Inn 1GGSorcery You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Sinister Concoction BEnchantment {B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
Trench Gorger 6UUCreature — Leviathan Trample When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way. 6/6
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