M:tG card similarity search
4W · Creature — Human Wizard
When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Stormcarved Coast | Land | Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {R}. | |
| Sundown Pass | Land | Sundown Pass enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {W}. | |
| Cloudchaser Eagle | 3W | Creature — Bird | Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. 2/2 |
| Hatchery Spider | 5GG | Creature — Spider | Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 5/7 |
| Umara Mystic | 1UR | Creature — Merfolk Wizard | Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3 |
| Gideon of the Trials | 1WW | Legendary Planeswalker — Gideon | [+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game." Loyalty 3 |
| Slayer of the Wicked | 3W | Creature — Human Soldier | When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. 3/2 |
| Shieldmage Elder | 5W | Creature — Human Cleric Wizard | Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3 |
| Ranar the Ever-Watchful | 2WU | Legendary Creature — Spirit Warrior | Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. 2/3 |
| Hexmark Destroyer | 4BB | Artifact Creature — Necron | Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures. Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 6/6 |