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4W · Creature — Human Wizard
When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Ondu Skyruins | Land | Ondu Skyruins enters the battlefield tapped. {T}: Add {W}. | |
| Opulent Palace | Land | Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}. | |
| Orzhov Guildgate | Land — Gate | Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}. | |
| Pelakka Caverns | Land | Pelakka Caverns enters the battlefield tapped. {T}: Add {B}. | |
| Rakdos Guildgate | Land — Gate | Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}. | |
| Salt Marsh | Land | Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B}. | |
| Sandsteppe Citadel | Land | Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}. | |
| Savage Lands | Land | Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}. | |
| Seaside Citadel | Land | Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}. | |
| Sejiri Glacier | Land | Sejiri Glacier enters the battlefield tapped. {T}: Add {W}. |