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4W · Creature — Human Wizard
When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Kazandu Valley | Land | Kazandu Valley enters the battlefield tapped. {T}: Add {G}. | |
| Kazuul's Cliffs | Land | Kazuul's Cliffs enters the battlefield tapped. {T}: Add {R}. | |
| Khalni Territory | Land | Khalni Territory enters the battlefield tapped. {T}: Add {G}. | |
| Makindi Mesas | Land | Makindi Mesas enters the battlefield tapped. {T}: Add {W}. | |
| Malakir Mire | Land | Malakir Mire enters the battlefield tapped. {T}: Add {B}. | |
| Marble Diamond | 2 | Artifact | Marble Diamond enters the battlefield tapped. {T}: Add {W}. |
| Meandering River | Land | Meandering River enters the battlefield tapped. {T}: Add {W} or {U}. | |
| Moss Diamond | 2 | Artifact | Moss Diamond enters the battlefield tapped. {T}: Add {G}. |
| Mystic Monastery | Land | Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}. | |
| Nomad Outpost | Land | Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}. |