M:tG card similarity search
4W · Creature — Human Wizard
When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Horde of Boggarts | 3R | Creature — Goblin | Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. */* |
| Last Laugh | 2BB | Enchantment | Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. |
| Mistmeadow Vanisher | 2W/U | Creature — Kithkin Wizard | Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2 |
| Grimdancer | 1BB | Creature — Nightmare | Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. 3/3 |
| Last Night Together | 3RG | Sorcery | Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. |
| Loot, the Key to Everything | GUR | Legendary Creature — Beast Noble | Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. 1/2 |
| Saving Grace | 1W | Enchantment — Aura | Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3. |
| Spikefield Hazard | R | Instant | Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. |
| Impatient Iguana | 1R | Creature — Lizard Wizard | If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste 2/1 |
| Catch | 1UR | Sorcery | Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |