Card Codex

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17 May 2024: Card library updated.

Dire Fleet Neckbreaker

2BR · Creature — Orc Pirate

Attacking Pirates you control get +2/+0. 3/2

Similar cards

Color identity:
NameManaTypeText
Preeminent Captain 2WCreature — Kithkin Soldier First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. 2/2
Flanking Troops 2WWCreature — Human Soldier Whenever Flanking Troops attacks, you may tap target creature. 2/2
Seasoned Marshal 2WWCreature — Human Soldier Whenever Seasoned Marshal attacks, you may tap target creature. 2/2
Heavenly Qilin 2WCreature — Kirin Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. 2/2
Kavu Scout 2RCreature — Kavu Scout Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control. 0/2
Maze Abomination 5BCreature — Elemental Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. 4/5
Gang of Elk 5GCreature — Elk Beast Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4
Pugnacious Pugilist 3RRCreature — Ogre Warrior Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/4
Dub 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Scythe Leopard GCreature — Cat Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. 1/1
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