Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dinosaur Headdress

· Artifact — Equipment

When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Conqueror's Flail 2Artifact — Equipment Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Cephalid Sage 3UCreature — Cephalid Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." 2/3
Hall of Gemstone 1GGWorld Enchantment At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Filigree Familiar 3Artifact Creature — Fox When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. 2/2
Halo Scarab 2Artifact Creature — Insect {2}, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1
Headliner Scarlett 3RLegendary Creature — Human Warlock Haste When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn. 3/3
Frenzied Gorespawn 3BRCreature — Horror When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. 4/4
Auto-Key Artifact — Contraption Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
Selvala, Eager Trailblazer 2GWLegendary Creature — Elf Scout Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control. 4/5
Necrogenesis BGEnchantment {2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
Page 521