Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Diamond Mare

2 · Artifact Creature — Horse

As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. 1/3

Similar cards

Color identity:
NameManaTypeText
Sunlit Marsh Land — Plains Swamp ({T}: Add {W} or {B}.) Sunlit Marsh enters the battlefield tapped.
Tangled Islet Land — Forest Island ({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.
Volatile Fjord Snow Land — Island Mountain ({T}: Add {U} or {R}.) Volatile Fjord enters the battlefield tapped.
Wooded Ridgeline Land — Mountain Forest ({T}: Add {R} or {G}.) Wooded Ridgeline enters the battlefield tapped.
Woodland Chasm Snow Land — Swamp Forest ({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped.
Cleric Class WEnchantment — Class (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Soul Transfer 1BBSorcery Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
Bloodline Shaman 1GCreature — Elf Wizard Shaman {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1
Scarwood Treefolk 3GCreature — Treefolk Scarwood Treefolk enters the battlefield tapped. 3/5
Zephyr Scribe 2UCreature — Human Monk {U}, {T}: Draw a card, then discard a card. Whenever you cast a noncreature spell, untap Zephyr Scribe. 2/1
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