Card Codex

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17 May 2024: Card library updated.

Diabolic Vision

UB · Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Fork in the Road 1GSorcery Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Thieving Amalgam 5BBCreature — Ape Snake At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. 6/7
Breeches, Eager Pillager 2RLegendary Creature — Goblin Pirate First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. 3/3
Sarkhan the Mad 3BRLegendary Planeswalker — Sarkhan [0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. [−2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. [−4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker. Loyalty 7
Kylox, Visionary Inventor 5URLegendary Creature — Viashino Artificer Menace, ward {2}, haste Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. 4/4
Ingenious Thief 1UCreature — Human Rogue Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1
Arming Gala 3GWEnchantment At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
Wu Scout 1UCreature — Human Soldier Scout Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1
Robber of the Rich 1RCreature — Human Archer Rogue Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2
Chimney Goyf 4BCreature — Lhurgoyf Imp Flying Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When Chimney Goyf dies, target opponent puts a card from their hand on top of their library. */*+1
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