Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devout Harpist

W · Creature — Human

{T}: Destroy target Aura attached to a creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Retribution of the Meek 2WSorcery Destroy all creatures with power 4 or greater. They can't be regenerated.
Vanquish the Horde 6WWSorcery This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Consume the Meek 3BBInstant Destroy each creature with mana value 3 or less. They can't be regenerated.
Obsidian Charmaw 3RRCreature — Dragon This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. 4/4
Altar of Shadows 7Artifact At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
Containment Breach 2GSorcery — Lesson Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Insectile Aberration Creature — Human Insect Flying 3/2
Cavalier of Night 2BBBCreature — Elemental Knight Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield. 4/5
Vona de Iedo, the Antifex 2WBBLegendary Creature — Vampire Cleric Knight Menace When Vona de Iedo enters the battlefield, destroy target nonland, nontoken permanent an opponent controls. Then you may discard a card. If you do, conjure a duplicate of that permanent into your hand, and the duplicate perpetually gains "Mana of any type can be spent to cast this spell." 4/2
Moment of Valor 2WInstant Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.
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