Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devout Chaplain

2W · Creature — Human Cleric

{T}, Tap two untapped Humans you control: Exile target artifact or enchantment. 2/2

Similar cards

Color identity:
NameManaTypeText
Resplendent Marshal 1WWCreature — Angel Warrior Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. 3/3
Righteous Fury 4WWSorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Howling Mine 2Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Drogskol Armaments Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Visage of Dread 1BArtifact When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Acolyte of Xathrid BCreature — Human Cleric {1}{B}, {T}: Target player loses 1 life. 0/1
Brotherhood Vertibird 3Artifact — Vehicle Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) */4
Aetherwing, Golden-Scale Flagship Legendary Artifact — Vehicle Flying Aetherwing, Golden-Scale Flagship's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) */4
Jungle Basin Land Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {C}{G}.
Sicken BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.)
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