M:tG card similarity search
2W · Creature — Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| GO TO JAIL | W | Enchantment | When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
| Urza, Powerstone Prodigy | 2U | Legendary Creature — Human Artificer | Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 1/3 |
| Aysen Bureaucrats | 1W | Creature — Human Advisor | {T}: Tap target creature with power 2 or less. 1/1 |
| Multani's Decree | 3G | Sorcery | Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. |
| Paraselene | 2W | Sorcery | Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. |
| Lost in the Maze | XUU | Enchantment | Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
| Bomber Corps | 1R | Creature — Human Soldier | Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. 1/2 |
| Dimir Informant | 2U | Creature — Human Rogue | When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4 |
| Victorious Destruction | 4R | Sorcery | Destroy target artifact or land. Its controller loses 1 life. |
| Death or Glory | 4W | Sorcery | Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. |