Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Determined

GU · Instant

Other spells you control can't be countered this turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Circular Logic 2UInstant Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Crafty Cutpurse 3UCreature — Human Pirate Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. 2/2
Azami, Lady of Scrolls 2UUULegendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. 0/2
Chronomancer 1BArtifact Creature — Necron Wizard Flying Atomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
Smelt-Ward Minotaur 2RCreature — Minotaur Warrior Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. 2/3
Day's Undoing 2USorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Branching Evolution 2GEnchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Whirlwind Denial 2UInstant For each spell and ability your opponents control, counter it unless its controller pays {4}.
Marcus, Mutant Mayor 3GULegendary Creature — Mutant Advisor Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. 4/4
Psychic Corrosion 2UEnchantment Whenever you draw a card, each opponent mills two cards.
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