M:tG card similarity search
BRG · Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
| Name | Mana | Type | Text |
|---|---|---|---|
| Chandra, Awakened Inferno | 4RR | Legendary Planeswalker — Chandra | This spell can't be countered. [+2]: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." [−3]: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. [−X]: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. Loyalty 6 |
| Promising Vein | Land — Cave | {T}: Add {C}. {1}, {T}, Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
| Shire Terrace | Land | {T}: Add {C}. {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
| Warped Landscape | Land | {T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
| Smolder Initiate | B | Creature — Elemental Shaman | Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. 1/1 |
| Hallowed Ground | 1W | Enchantment | {W}{W}: Return target nonsnow land you control to its owner's hand. |
| Conduit of Storms | 2R | Creature — Werewolf Horror | Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform Conduit of Storms. 2/3 |
| Living Wish | 1G | Sorcery | You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish. |
| Trouble | 2R | Sorcery | Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.) |
| Lumra, Bellow of the Woods | 4GG | Legendary Creature — Elemental Bear | Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. */* |