Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Desecration Plague

3G · Sorcery

Destroy target enchantment or land.

Similar cards

Color identity:
NameManaTypeText
Candletrap WEnchantment — Aura Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Tromp the Domains 5GSorcery Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Murasa Plane — Zendikar Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Soul-Strike Technique 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Daily Regimen WEnchantment — Aura Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.
Living Twister RRGCreature — Elemental {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand. 2/5
Ordered Migration 3WUSorcery Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Elemental Uprising 1GInstant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Siege of Towers 1RSorcery Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
Plant Beans 1GSorcery — Adventure You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
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