M:tG card similarity search
3GG · Creature — Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| High Seas | 2U | Enchantment | Red creature spells and green creature spells cost {1} more to cast. |
| Enthusiastic Study | 2R | Instant | Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Free from Flesh | R | Instant | Target creature gets +2/+2 until end of turn. Put two oil counters on it. |
| Empyrial Storm | 4WW | Sorcery | When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying. |
| Merrow Witsniper | U | Creature — Merfolk Rogue | When Merrow Witsniper enters the battlefield, target player mills a card. 1/1 |
| Ancient Amphitheater | Land | As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W}. | |
| Company Commander | 2WB | Creature — Human Soldier | Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4 |
| Waterkin Shaman | 1U | Creature — Elemental Shaman | Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1 |
| Awaken the Bear | 2G | Instant | Target creature gets +3/+3 and gains trample until end of turn. |
| Brute Strength | 1R | Instant | Target creature gets +3/+1 and gains trample until end of turn. |