Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deputized Protester

2R · Creature — Human Warrior

Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 2/1

Similar cards

Color identity:
NameManaTypeText
Supreme Inquisitor 3UUCreature — Human Wizard Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. 1/3
Sylvok Explorer 1GCreature — Human Druid {T}: Add one mana of any color that a land an opponent controls could produce. 1/1
Eriette, the Beguiler 1WUBLegendary Creature — Human Warlock Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. 4/4
Gideon's Avenger 1WWCreature — Human Soldier Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. 2/2
Fleet-Footed Monk 1WCreature — Human Monk Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1
Ovalchase Daredevil 3BCreature — Human Pilot Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. 4/2
Midnight Scavengers 4BCreature — Human Rogue When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) 3/3
Gleaming Overseer 1UBCreature — Zombie Wizard When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. 1/4
Thundering Sparkmage 3RCreature — Human Wizard When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/2
Goblin Pyromancer 3RCreature — Goblin Wizard When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. 2/2
Page 365