Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dense Foliage

2G · Enchantment

Creatures can't be the targets of spells.

Similar cards

Color identity:
NameManaTypeText
Heartless Conscription 6BBSorcery Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
Sunscour 5WWSorcery You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
Increasing Vengeance RRInstant Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Beast Whisperer 2GGCreature — Elf Druid Whenever you cast a creature spell, draw a card. 2/3
Redcap Gutter-Dweller 2RRCreature — Goblin Warrior Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. 3/3
Snapback 1UInstant You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
Rite of Belzenlok 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Reroute 1RInstant Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
Dark Apostle 3RCreature — Astartes Warlock Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3
Witch Hunt 4REnchantment Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
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