Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Demonic Hordes

3BBB · Creature — Demon

{T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. 5/5

Similar cards

Color identity:
NameManaTypeText
Scavenger Folk GCreature — Human {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. 1/1
Phobian Phantasm 1BBCreature — Illusion Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 3/3
Wild Evocation 5REnchantment At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Illusionary Forces 3UCreature — Illusion Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4
Kithkin Spellduster 4WCreature — Kithkin Wizard Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3
Priest of Iroas RCreature — Human Cleric {3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. 1/1
Essence Vortex 1UBInstant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Caustic Rain 2BBSorcery Exile target land.
Aggressive Mining 3REnchantment You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Illusionary Presence 1UUCreature — Illusion Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) 2/2
Page 56