M:tG card similarity search
B · Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Name | Mana | Type | Text |
---|---|---|---|
Talon Gates | Plane — Dominaria | Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player may cast it without paying its mana cost. If it's a creature, it has haste.) Whenever chaos ensues, remove two time counters from each suspended card you own. | |
Skalla Wolf | 3GG | Creature — Wolf Spirit | When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3 |
Ancestral Memories | 2UUU | Sorcery | Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. |
Graf Rats | 1B | Creature — Rat | At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. 2/1 |
Index | U | Sorcery | Look at the top five cards of your library, then put them back in any order. |
Truga Cliffcharger | Creature — Rhino | Trample When Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle. 3/4 | |
Scattered Thoughts | 3U | Instant | Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. |
Fire Giant's Fury | 1R | Sorcery | Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. |
Advice from the Fae | 2/U2/U2/U | Sorcery | ({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. |
Horn of the Mark | 2 | Legendary Artifact | Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |