Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Demon's Herald

B · Creature — Human Wizard

{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle. 1/1

Similar cards

Color identity:
NameManaTypeText
Indulgent Aristocrat BCreature — Vampire Noble Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. 1/1
Chronicler of Heroes 1GWCreature — Centaur Wizard When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. 3/3
Courtly Provocateur 2UCreature — Human Wizard {T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able. 1/1
Thunderscape Battlemage 2RCreature — Human Wizard Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. 2/2
Benevolent Bodyguard WCreature — Human Cleric Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. 1/1
Grim Backwoods Land {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Lagoon Breach 1UInstant — Adventure The owner of target attacking creature you don't control puts it on the top or bottom of their library.
Banewhip Punisher 2BCreature — Human Warrior When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. {B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it. 2/2
Fang Skulkin 2Artifact Creature — Scarecrow {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1
Wilderness Hypnotist 2UUCreature — Merfolk Wizard {T}: Target red or green creature gets -2/-0 until end of turn. 1/3
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