M:tG card similarity search
2W · Legendary Creature — Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Awesome Presence | U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it. |
Reckless Amplimancer | 1G | Creature — Elf Druid | {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. 2/2 |
Betrayal at the Vault | 4GG | Instant | Target creature you control deals damage equal to its power to each of two other target creatures. |
Wall of Shadows | 1BB | Creature — Wall | Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. 0/1 |
Abyssal Hunter | 3B | Creature — Human Assassin | {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 1/1 |
Dragon Shadow | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. |
Auriok Salvagers | 3W | Creature — Human Soldier | {1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand. 2/4 |
Inspirational Antelope | 1G | Creature — Antelope | Legacy — Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost {1} less to cast. 1/3 |
Goblin Kites | 1R | Enchantment | {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. |
Takenuma, Abandoned Mire | Legendary Land | {T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. |