M:tG card similarity search
2B · Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
| Name | Mana | Type | Text |
|---|---|---|---|
| Angelic Ascension | 1W | Instant | Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. |
| Bogardan Hellkite | 6RR | Creature — Dragon | Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. 5/5 |
| Wormfang Drake | 2U | Creature — Nightmare Drake | Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. 3/4 |
| Mangara's Blessing | 2W | Instant | You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. |
| Break Out | RG | Sorcery | Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. |
| The Master, Transcendent | 1BGU | Legendary Artifact Creature — Mutant | When The Master, Transcendent enters the battlefield, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) 2/4 |
| Fallaji Archaeologist | 1U | Creature — Human Scout | When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.) 0/3 |
| Anointed Peacekeeper | 2W | Creature — Human Cleric | Vigilance As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost {2} more to cast. Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities. 3/3 |
| Assembly Hall | 5 | Artifact | {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. |
| Takenuma | Plane — Kamigawa | Whenever a creature leaves the battlefield, its controller draws a card. Whenever chaos ensues, return target creature you control to its owner's hand. |