M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Syr Armont, the Redeemer | 3GW | Legendary Creature — Human Knight | When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. 4/4 |
| Veteran's Powerblade | 3 | Artifact — Equipment | Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Forced Adaptation | G | Enchantment — Aura | Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. |
| Calming Verse | 3G | Sorcery | Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control. |
| Chitinous Cloak | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3} |
| Asha's Favor | 2W | Enchantment — Aura | Enchant creature Enchanted creature has flying, first strike, and vigilance. |
| Apathy | U | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature. |
| Colossus Hammer | 1 | Artifact — Equipment | Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) |
| Dread of Night | B | Enchantment | White creatures get -1/-1. |
| Blessing of Leeches | 2B | Enchantment — Aura | Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. |