M:tG card similarity search
3W · Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Choose Your Weapon | 2G | Instant | Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying. | 
| Return to Nature | 1G | Instant | Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. | 
| Light of Hope | W | Instant | Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature. | 
| You See a Guard Approach | U | Instant | Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | 
| Cleanup Crew | 4GG | Creature — Human Citizen | When Cleanup Crew enters the battlefield, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life. 6/6 | 
| An Incident Has Occurred | 1G | Sorcery | Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life. | 
| Chaos Charm | R | Instant | Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn. | 
| Simic Charm | GU | Instant | Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand. | 
| Red Elemental Blast | R | Instant | Choose one — • Counter target blue spell. • Destroy target blue permanent. | 
| Fissure Vent | 3RR | Sorcery | Choose one or both — • Destroy target artifact. • Destroy target nonbasic land. |