Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deface

R · Sorcery

Choose one — • Destroy target artifact. • Destroy target creature with defender.

Similar cards

Color identity:
NameManaTypeText
V.A.T.S. 2BBInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Nova Cleric WCreature — Human Cleric {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. 1/2
Desolation Angel 3BBCreature — Angel Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. 5/4
Vendetta BInstant Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Unleash the Inferno 1BRGInstant Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
Mogg Salvage 2RInstant If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
Extinction 4BSorcery Destroy all creatures of the creature type of your choice.
Necrite 1BBCreature — Thrull Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. 2/2
Devour in Shadow BBInstant Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
You Meet in a Tavern 2GGSorcery Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.
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