M:tG card similarity search
R · Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender.
Name | Mana | Type | Text |
---|---|---|---|
Nantuko Calmer | 2GG | Creature — Insect Druid | {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3 |
Gloomwidow's Feast | 3G | Instant | Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.) |
Don't Move | 3WW | Sorcery | Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. |
The Abyss | 3B | World Enchantment | At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. |
Saw | 1B | Sorcery | Destroy target creature. Its controller creates two 1/2 red Half creature tokens. |
Marath, Will of the Wild | RGW | Legendary Creature — Elemental Beast | Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
Tranquil Path | 4G | Sorcery | Destroy all enchantments. Draw a card. |
Intrepid Hero | 2W | Creature — Human Soldier | {T}: Destroy target creature with power 4 or greater. 1/1 |
Boom | 1R | Sorcery | Destroy target land you control and target land you don't control. |
Mythos of Nethroi | 2B | Instant | Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell. |