Card Codex

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17 May 2024: Card library updated.

Deepwood Wolverine

G · Creature — Wolverine

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Deepfathom Echo 2GUCreature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4
Dangerous 3GSorcery All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
Fortifying Draught GInstant You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Chaoslace RInstant Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Rally Maneuver 2WInstant Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Surge Mare UUCreature — Horse Fish Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: Surge Mare gets +2/-2 until end of turn. 0/5
Lead 3GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so.
Bishop of Binding 3WCreature — Vampire Cleric When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. 1/1
Salivating Gremlins 2RCreature — Gremlin Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. 2/3
Kami of the Hunt 2GCreature — Spirit Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. 2/2
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