M:tG card similarity search
1U · Creature — Merfolk Rogue
{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Drakestown Forgotten | 4B | Creature — Zombie | Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. 0/0 |
| Dreadful as the Storm | 2U | Instant | Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. |
| Ragged Recluse | 1B | Creature — Human Peasant | At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. 2/1 |
| Quakebringer | 3RR | Creature — Giant Berserker | Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R} 5/4 |
| A-Vampire Scrivener | 3B | Creature — Vampire Warlock | Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. 2/2 |
| Amphibian Accident | 1U | Instant — Adventure | Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. |
| Turn to Frog | 1U | Instant | Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. |
| Wandering Goblins | 2R | Creature — Goblin Warrior | Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3 |
| Planeswalker's Favor | 2G | Enchantment | {3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value. |
| Survival Cache | 2W | Sorcery | You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |