M:tG card similarity search
1U · Creature — Merfolk Rogue
{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Raffine's Silencer | 2B | Creature — Human Assassin | When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power. 1/1 |
| Invasion of Dominaria | 2W | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card. |
| Astarion, the Decadent | 4WB | Legendary Creature — Vampire Elf Rogue | Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn. 4/4 |
| Bloodbond Vampire | 2BB | Creature — Vampire Shaman Ally | Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. 3/3 |
| Puppeteer Clique | 3BB | Creature — Faerie Wizard | Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
| Mire Triton | 1B | Creature — Zombie Merfolk | Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. 2/1 |
| Electric Eel | U | Creature — Fish | When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. 1/1 |
| Centaur Garden | Land | {T}: Add {G}. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard. | |
| Tidy Conclusion | 3BB | Instant | Destroy target creature. You gain 1 life for each artifact you control. |
| Runesword | 6 | Artifact | {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. |