M:tG card similarity search
1G · Creature — Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
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Batterbone | 2 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip {5} |
Arbiter of Knollridge | 6W | Creature — Giant Wizard | Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. 5/5 |
Samut's Sprint | R | Instant | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
Nyxborn Triton | 2U | Enchantment Creature — Merfolk | Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+3. 2/3 |
Indrik Umbra | 4GW | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Repay in Kind | 5BB | Sorcery | Each player's life total becomes the lowest life total among all players. |
Elven Bow | G | Artifact — Equipment | When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3} |
Fallen Askari | 1B | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2 |
Lambholt Harrier | 1R | Creature — Wolf | {3}{R}: Target creature can't block this turn. 2/2 |
Aleatory | 1R | Instant | Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |