M:tG card similarity search
UU · Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Name | Mana | Type | Text |
---|---|---|---|
Tameshi, Reality Architect | 2U | Legendary Creature — Moonfolk Wizard | Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. 2/3 |
Tidal Visionary | U | Creature — Merfolk Wizard | {T}: Target creature becomes the color of your choice until end of turn. 1/1 |
Relic of Legends | 3 | Artifact | {T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color. |
Act of Heroism | 1W | Instant | Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn. |
Aphetto Grifter | 2U | Creature — Human Wizard | Tap two untapped Wizards you control: Tap target permanent. 1/1 |
Invasion of Zendikar | 3G | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
Grell Philosopher | 2U | Creature — Horror Wizard | Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4 |
Entrancing Melody | XUU | Sorcery | Gain control of target creature with mana value X. |
Molten Ravager | 2R | Creature — Elemental | {R}: Molten Ravager gets +1/+0 until end of turn. 0/4 |
Elvish Pathcutter | 3G | Creature — Elf Scout | {2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2 |