Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deep Water

UU · Enchantment

{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.

Similar cards

Color identity:
NameManaTypeText
Tameshi, Reality Architect 2ULegendary Creature — Moonfolk Wizard Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. 2/3
Tidal Visionary UCreature — Merfolk Wizard {T}: Target creature becomes the color of your choice until end of turn. 1/1
Relic of Legends 3Artifact {T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.
Act of Heroism 1WInstant Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Aphetto Grifter 2UCreature — Human Wizard Tap two untapped Wizards you control: Tap target permanent. 1/1
Invasion of Zendikar 3GBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Grell Philosopher 2UCreature — Horror Wizard Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4
Entrancing Melody XUUSorcery Gain control of target creature with mana value X.
Molten Ravager 2RCreature — Elemental {R}: Molten Ravager gets +1/+0 until end of turn. 0/4
Elvish Pathcutter 3GCreature — Elf Scout {2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2
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