Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deep Reconnaissance

2G · Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Seismic Shift 3RSorcery Destroy target land. Up to two target creatures can't block this turn.
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Time Reaper 3BBCreature — Alien Horror Flying, haste Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. 4/4
Scroll of Origins 2Artifact {2}, {T}: Draw a card if you have seven or more cards in hand.
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Rising Waters 3UEnchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
Renegade Wheelsmith 1RWCreature — Dwarf Pilot Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. 3/2
Thousand Winds 4UUCreature — Elemental Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands. 5/6
Fatestitcher 3UCreature — Zombie Wizard {T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/2
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